We were commissioned by Carhartt to create a series of large-scale, branded POS sculptures to appear in-store, to represent their workwear ranges. We created the piece in recycled wood to express the hard-wearing and authentic nature of the Carhartt brand. The POS pieces replaced the models in a series of photoshoots, framed within various everyday urban and natural environments, to create a set of posters with an ingenuous, candid feel, for use in brand materials and advertising.
I was approached to create a new website for Aquawaves. Their old site was very dated and in need of a complete overhaul. The budget and turnaround was extremely tight but pixeldaddy worked his magic and created a whole new look and feel for the brand and the site. Looking forward to seeing the designs live!
Another fab client I’ve had the fortune of working with these last few months was AGWA. AGWA is a funky and versatile Coco Leaf liqueur. They needed a new home page banner image for one of their UK distributors. I had the chance to produce some really eye catching visuals for them. Weeks later I was contacted again to produce some more banner visuals for the ‘about us’ section of the website - I’ll post these new images up as soon as they’ve gone live.
It’s been a busy couple of months here at pixeldaddy. I’ve had the pleasure of working with some great new clients. One of these clients was Piriform. Piriform needed new banner images for an online campaign for web exposure and for there social media sites.
I worked closely with Piriform to get the look they desired, something fresh but remaining on brand. It was nice to hear they were so pleased with the outcome:
“Michael was highly professional to deal with from the off. Piriform are extremely pleased with the product and brand creatives that were produced. His work was turned around quickly-well within the agreed deadline and Michael was very flexible in terms of minor tweaks to the finished article. We would have no hesitation in recommending Pixeldaddy’s design services to other online companies. Thanks again Michael!”
Piriform make some great products to optimise your PC or Mac, give Ccleaner a go. I was seriously impressed! It’s free too! Download Here
The images were made by cutting, composing and blending hundreds of screenshots from within the game and then adding light, bubbles, waves and other extra effects. Logo and text was later added to these and they formed a 6 page gate-fold leaflet.
Video games as an art form.
Amongst many other things I am a gamer. Have been since the days of the ZX Spectrum. There are many reasons I enjoy a good video game but one of them is the creative element. By that I mean I enjoy seeing and experiencing all the artistic and creative work that has gone into a game, which varies a lot from title to title and from genre to genre.
A lot of us rarely even think about it, we just take for granted that characters and worlds look a certain way. Huge amounts of hard work goes into some of these games from the textures up to the grand conceptual theme. Some titles practically ooze creativity.
Anyway I digress, this post is about a video game I recently played called ‘Dear Esther’. Now what was interesting about this title and what motivated me to make this post is that the game breaks many if not almost all conventions of the video game genre. There is very little interactivity by that I mean you can’t run, jump, push, pull, crouch, open things. There are no weapons, no bad guys, no scary creatures, no puzzles to solve. The only thing you can do is walk, look and listen. This doesn’t really sound like a good recipe for a game and in-fact there has been many debates on what ‘Dear Esther’ actually is. From my experience at first I felt it was an interactive movie but later my feelings changed and it felt more like an interactive novel.
It’s difficult to explain what Dear Esther is and how it ‘plays’ but leaving the discussion aside of what medium the title actually is, I can tell you what it has and what impressed me so much about it and that is art.
Dear Esther at times is shocking in it’s visuals the screenshots I’ve taken don’t do it justice. I was impressed from the start and frequently had to stop walking around and just take in the atmosphere. But my good impressions grew even stronger when I reached the 3rd chapter and went underground. I was blown away by this world. I’m struggling to find the words to describe it. Let’s just say for me video games can be art and this title is one of those that proves it and it’s lovely to see the boundaries of the video game medium pushed. Truly inspirational. If you have a decent PC I recommend you try it yourself.
A friend of mine sent me a link to the website of Mark Jenkins. An American artist mostly known for his street installations. The samples I’ve posted I believe are from his ‘Embed Series’ which uses detailed realistic casts like mannequins in strange and surreal ways but the artist has made many other interesting works like his flower street signs and taped babies. He also known for his collaboration with Greenpeace with the “Plight of the Polar Bears” street installation.
See more of his interesting work at his website.
TEN FAKE SUBTITLES - Week 22 from my 52 images project.
Over the years in visual blogs I have seen movie stills with the subtitles included. I always liked these images but it wasn’t because the still from the movie normally made a good photograph but there was something I liked about the juxtaposition of the subtitle with the image, I liked it even more if the content of the subtitle was out of context. This in some ways gives the image a new meaning and makes you think about the image in a different way. So for this weeks piece I decided to make my own ‘fake’ subtitled movie stills. I used my own photography and superimposed a subtitle on top. The subtitles came either straight from the top of my head randomly or I used text from books/movies. I spent a while trying to get an old, bad quality TV look using photoshop but everything I tried wasn’t quite right - too sharp and crisp. Then I displayed the image on my monitor at a small size and photographed it with a phone camera - this gave me the look I wanted, grainy, distorted and blurred.